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 Beehive Guide

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Falzer
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Posts : 19
Join date : 2008-10-09
Age : 36
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PostSubject: Beehive Guide   Beehive Guide Icon_minitimeSat Dec 06, 2008 4:25 am

Source: http://bbs.w2i.wanmei.com/viewthread.php?tid=916644

Since there are people who can't read Chinese here, i'm gonna translate the website bluemagi have posted about the Beehive).


IF you're seriously too lazy to read all the notes before starting, you just need to know this:
-Bring enough pots
-Get buff'd if your equips are crap
-Repair you armor before you start (the furnace at the starting point allows you to buy pots/repair
-Buy at least 1 of each cards (strength cards etc) before starting the quest in case you land on rooms that require you to have them.
-And you can only do the mission once everyday.



* Preparation (this includes some FAQ about the demonic cube. It’s suitable for people who don’t really understand the cube).

1. Every player that’s above lv40 can get the mission emblem from the wolf cub at the major cities. With this mission emblem, players can get into the Beehive Adytum via the wolf cub. At the starting point of the Beehive Adytum, players can use the mission emblem to get a quest from the teleporter in Beehive to obtain the cube.

2. Before entering into the Beehive Adytum, players have to bring along the material used for crafting dice tickets- mirage stones. This is because upon entering the Beehive Adytum, you’ll need dice tickets for almost every room. If you do not have enough mirage stones to continue on with the quest while you’re at it, you’ll lose the chance of continuing your quests. If you do not have enough mirage stones, you can choose to purchase the dice tickets from the NPC, but the price is sky-rocketing high (Rainbow’s side note: its 210k in our server I think). 1 mirage stone can craft 2 dice tickets.

3. You’ll receive a certain die to decide on which room you’re going next. (It seems like there will be 2 kind of dice. one of the dice allows you to move forward. For e.g. if you’re in room 8, the die will require you to go to room 9~50. However, if you get another kind of die, you can either move forward or backwards). In order for you to move on to next room, you have to go to your inventory and right click on the die to move on.

4. There are 50 rooms in the Beehive Adytum. If you are lucky enough to not die at all, you’ll still need at least 2 mirage stones to complete the whole Beehive Adytum. Considering the fact that you might get pk’d, bad luck or even mission failure, it’s is recommended if you bring along 20~30mirage stones. It’s also recommended to bring along some money in case you have to purchase something. There are cheap strength cards and other cards for sale at the starting point. Thus, it’s best if you buy 1 or 2 cards and store it in your inventory before you start the quest (in case you get stuck at the card part). The hardest parts in the whole Beehive Adytum are those rooms that require you to survive/kill mobs. Therefore, players should bring along enough HP and MP pots. If you’re not wearing good equipments, get all the buffs you can get (Rainbow’s side note: from EP, WB, WR, WF, EA). This is because if you die at the last few rooms, you have to restart all over again. If you find it hard to do a certain quest, ask for help from other players. Before starting the quest, check the durability of your equipments. The furnace at the starting point allows you to fix your equipments (it also sell pots too).
  
5. This point is about penalty. If you use town portal skill at any room, you’ll have to restart all over again. IF you ever die (for whatever reason-pk, mission failure etc.) you’ll have to start all over again, UNLESS you still have the demonic cube with that room number with you (Rainbow's side note: like if you die in room5. after you get back to the starting point the die is still asking you to go to room5, then you don’t have to start all over again. I’ve gotten this before too).
  
6. When it comes to killing mobs, party members without that quest cannot help by killing the mobs because those that they’ve killed will not be counted. These kinds of rooms are categorized according to levels:

Lv 40-49
Lv 45
Lv 50-59
Lv 55
Lv 60-69
Lv 65
Lv 70-79
Lv 75
Lv 80-89
Lv 85
Lv 90-95

These mobs melee when you’re close to them and uses magic attack if you’re a range attacker.
  
7. You’ll only get your rewards after finish 50rooms (Rainbow’s side note: eh? I got my reward at room 48).

For lv 90+: you get 10W exp and 2W SP. (Rainbow’s side note: I think this info is wrong. it's impossible for you to get even lower exp than lv50+. judging by the pattern for the exp gained, Lv 90+ should get around 45W exp and 9W SP)
Lv 80+: 40W exp and 8W SP
Lv 70+: 35W exp and 7W SP
Lv 60+: 30W exp and 6W SP
Lv 50+: 20W exp and 4W SP

+ a box that will give you badge of technique. (Rainbow’s side note: and some kind of material which they claimed is used for crafting high quality equipments. It can only fetch you around 100gold per piece of mats if you NPC it. And let’s not forget about the Chapter of Destiny that comes along with these rewards upon completion if you're lv90+. Thanks luciferhawk373 for stating that it's badge of technique.)

(Rainbow’s side note: if I’m wrong, W stands for 10,000. thanks )

* Tactics and Strategies to complete the Beehive Adytum

About the room number, room’s name, whether it’s a PK zone, the element of the mobs, the mission and the strategy.

(Rainbow’s note: I’m not good with the translation of the room name. I’ll leave these out/give a rough gauge of what it’s suppose to mean then).


Last edited by Falzer on Sat Dec 06, 2008 4:26 am; edited 1 time in total
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Falzer
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PostSubject: Re: Beehive Guide   Beehive Guide Icon_minitimeSat Dec 06, 2008 4:26 am

Room 1: This is the place you reach upon entering Beehive Adytum.
-Safe zone
-Earth element
-Exchanging of the mission emblem for demonic cube. you can only exchange it once per day.
-When you leave the Beehive Adytum, all your dice, strength cards and other cards will be removed from your inventory.


Room 2: Digging of treasure boxes
-Safe zone
-Earth Element
-Dig 5 boxes
-Gets the mission from the NPC and starts digging.
-Ease of mission: Easy


Room 3: Slaughtering Ground
-Safe zone
-Earth element
-Kill 5 mobs
-Gets the mission from the NPC and starts killing.
-The mobs will melee you if you are close enough and use magic attack for range attackers.
-Ease of mission: Normal


Room 4: Killing the Moles (Rainbow’s side note: eh.. it sounds weird.)
-Safe Zone
-Earth element
-Kill 10 mobs
-Gets the mission from the NPC and starts killing.
-The mobs are all [?] level but are relatively easy to kill.
-Slow spawn rate though.
-Ease of mission: Easy


Room 5: Counting the Apples
-Safe zone
-Earth element
-Count the apples (those balls in the sky) to answer questions
-Ease of Mission: Depends on your ability to count (this answer is by rainbow :p)


Room 6: Open sesame
-Safe zone
-Earth element
-The first room without NPC: you’ll only see a mob that does very low damage on you (but it’s got high defense).
-Defense skill does not work at all. (Rainbow’s side note: WF’s bramble array will not reduce 75% damage here.)
-Okay, so i just went through this part and decided to correct on this. Their damage on you is crap. you get damage penalty as though you're killing a HH boss. but it hits really low on lv9x prolly only low 2 digits. only pets do not have damage penalty too. (on pet skills cuz the damage is really low).
-Once the mob is killed, everyone in the room can talk to the NPC.
-Players with HH90 armor +3 will need at least half an hour to kill the mob (if they solo). (rainbow's note: as for this, i'm a lv91 WF atm. along with a lv8x WB, lv6x WF we took down this mob in less than 5mins. (the mob looks like a dark eye).
-If there are many players, it will make this round easier to pass.
-Ease of Mission: Hard. It’s a nightmare for low level players (rainbow's side note: i don't think so. unless you're in the room all alone and you're lv40).


Room 7: Listening Room:
-Safe zone
-Earth element
-You’ve to pass through a bunch of mobs
-There are two types of mobs here. One of the will agro you and the other will not.
-Those which will agro you will make some kind of noise while those that will not agro will not make any noise
-If you here noises when you’re about to pass through, you can change your route to avoid dying.
-WF can use their pets to scout for a safe path before starting.
-When you’re doing this room, switch off the background music (bgm) and max the sound effects to hear the noise the mobs might be making.
-There are rumors that the 1st lane on the left is safe to pass.
-The quest initiating NPC in this room does not allow you to synthesize dice ticket (the quest completing NPC does). So it’s better for you to bring enough tickets to avoid having to do this twice.
-Ease of Mission: Hard

(Rainbow’s side note: for this room, you can stick to the wall. when you get teleported to that room, you appeared at a corner right? if you walk straight, you'll see the NPC. after talking to it, go back to the spot where you spawned and this time turn left. it's a longer route to the NPC but remember, stick to the wall!)


Room 8: Kind or Evil
-Safe zone
-Earth element
-Dig 20 boxes
-Have to give 100k to initiate the mission.
-After finishing the mission you’ll get a box. There are two kinds of cards you might get. Either the villain card which can be NPC’d for 1 gold or the other card which allows you to NPC it at 1mil.


Room 9: Stay alive for 100sec
-Safe zone
-Earth element
-Survival game
-If you can hold out for 100sec, you’ll get tp-ed to a place with the finishing NPC
-There will be a ball in the middle of the room that will keep damaging you. It’s got “ignore injury” and “ignore defense” status (rainbow’s side note: which means bramble array or other stuff are not useful here too: P)
-If you’re a MG/EP, you can heal yourself to survive this room
-There are people who’ve stayed in the room for near 100sec before taking the mission. After taking the mission, they will run to a corner and hide.
-This is because, after 100sec, the mob will not target you anymore. So, as long as you stay in the corner and no one enters the range, the mob will not hit you.
-Ease of mission: Normal

{by xiankai123: i discovered that no matter how far away i was, as long the center range mob was ATTACKING someone, i would still get hit. however, after that person left, i was out of range and the centre mob had 'no one' to hit, so i was safe.}

VYP3R wrote:

Method 1: before u talk to NPC that teleport u inside "pain room" wait for 1 other member to be here too try to party him and let him go inside room, start counting immediatly, as u count to 90seconds, go IN!!! u wait for 10 sec near wall, take a little dmg and when he teleports out u are near wall and middle mob WONT HIT U !!! this works for any 100sec room!! this is IF the person inside doesnt die hehe!!

Method 2: this one is funny tho efficient! play in window mode, and open ur task manager as well, go talk to NPC and then when u are inside go fast to a corner!! after that switch to task manager END PROCESS (this means u end process of perfect world game) and quickly log again ( use FORCE LOG ) when u will log, u will be safe in a corner, and middle mob wont hit u or other mob wont hit u!! safe!! also PRAY that no person enters while u stay and wait 100sec :Evil or Very Mad: cuz if one enters.... then middle mob start hiting again Very Happy

EternalRein wrote:
for room 9 30 and 47 you can use town scroll when you get into the mob room and will be teleport to room 1. After the 100 seconds is up you will be teleported back to the main 100 seconds room and receive the dice.saves alot of hiero if you can survive the casting period of town scroll

Room 10: (it’s something like “Explosion room”)
-Safe zone
-Earth Element
-Bomb
-Mission succeed after finishing your mission at the NPC
-You have to get to room 17 and 22 in 10mins time to get the NPC to remove the bomb. Else, the bomb will goes off and you’ll die and get back to the starting point.
-Ease of Mission: depends on your speed. If you’re a hell WF with dark fox transform, it should be easy isn’t it? If you’re an EP…



Room 11: Bored
-PK zone
-Earth element
-Prison type
-Find the NPC to get the mission
-Wait for 3mins but be careful not to get PK’d by anyone. (Rainbow’s note: But who will want to PK you when it’s not required? Unless it’s people who’re KOS-ing you…)
-Ease of Mission: Easy. Unless you’re being KOS-ed by the whole server
 

Room 12: Fate Diverge
-Safe zone
-Earth element
-Lottery type
-Get the mission from the NPC
-You’ll either get a die that allows you to move forward by 2 or move backwards by 1 (in terms of room no. of course)
-Ease of Mission: Easy


Room 13: 6 people working together
-Safe zone
-Earth element
-You either pay money or you party up with 6 people to finish this room.
-If you chose the partying part, you’ll have to kill a monster together to pass the quest.
-Ease of mission: Unknown. Not sure about the strength of the mob.



Room 14: I don’t want to leave yet (Rainbow’s note: This is the original name I think.)
-PK zone
-Earth element
-One player has to die (either to the mob in the middle that keeps attacking you or get PK’d)
-After one of the player died, the mob in the middle will be replaced with a NPC. And everyone in the room (who has yet to die) can complete the quest.
-Ease of mission: Depends on how crowded that room is. Imagine waiting there for a few hours for someone to get in...
(Rainbow's note: There are rumors that killing of pet/running toward the ball works. but in fact it does not work. it's been tested personally by me.)


Room 15: Mystery Envoy
-Safe zone
-Earth element
-Time limit of 1min to finish killing as many mobs and pass it to the NPC. If you exceed 1min, the mission will fail.
-Every kill will allow you to get 1 secret token
-Submit the mission after killing 5 of them because the re-spawn time is more than 1min.
-Ease of mission: Depends on the number of players in the room


Room 16: Unite to defeat the devil
-Safe zone
-Kill 1 mob or pay to pass
-Get the mission from the NPC: either
*Mission 1: kill 1 mob (party is allowed)
*Mission 2: pay to leave


Room 17: same as room 8


Room 18: Not strong enough
-Safe zone
-Earth element
-Need 10 strength cards.
-Either buy it from the furnace at the starting price before you begin this or buy it from the players nearby (Rainbow’s note: Oracle’s price for the strength card when you are inside the room is around 200k)
-Ease of mission: Easy


Room 19: Happy Robber
-Safe zone
-Earth element
-The only room that doesn’t require you to give dice ticket
-The mission here is to rob the NPC.


Room 20: Fate Diverge
-Same as room 11. but this time you either move forward by 4 or move backward by 2.


Room 21: Monster hunter
-Safe zone
-Earth element
-You have 2mins to kill 2 mobs
-The mobs are hard to kill and they cast the blood sucking skill if you’re range (as usual, melee when in the melee range).
-If you’re really not strong enough, get someone to help out.
-Ease of Mission: Difficult

tips for EP as usual:
sxdestinysx wrote:



Blood sucking Mobs - Kill in 2mins time

- Lower one to low health ( 25% HP left on the mob )
- Sleep
- Run to the NPC!
- Grab the Quest
- The Mob will wake up by then, and arrgo to you.
- Kill

In the end, it'll save you at least 20-30secs or even more.

if you're a WF, you can do something like this too. get the mob's life to like last 10%. make your pet stop hitting and follow you. on crustaceous and then talk to the NPC to get the quest. the mob will most like follow you.


Room 22: same as room 15


Room 23: Hard to differentiate between the real and the fake
-PK zone
-Earth element
-Kill 1 mob
-There are a few similar looking mobs at a room. You have to kill one of them. If you’re lucky, you get the one that’s got a short live. Else you get one that’s harder to kill.
-Beware of PK

dunstanlim wrote:
Room 23: Hard to differentiate between the real and the fake

This room is one of the annoying rooms where you have a really slim chance is getting the easy kill mob. However, slim doesn't mean impossible, especially when you can try to find out LOTS and LOTS of times. Do this by executing the mission, teleport to the room, try out on one of the mobs (it's preferred that you remember where did that mob stand before u hit it) and if that's not the mob that you want, go back to the NPC and tele back to main room.. and BACK AGAIN to try the other mobs ^^

Hope this helps. Good Luck!

Room 24: trickster box
-Safe zone
-Earth element
-You have to dig a certain amount of boxes and the amount is determined by the previous player who finished the quest already.
-You can choose whether you want the next player to dig 5, 20 or 100 cards (Rainbow’s note: but please, be nice and choose 5cards ya? I was lucky that I only have to dig 5 of it. Thanks Wen. I saw the message that you were the player before me. Death@@ had to dig 100cards I think. LOL.)


Room 25: Dragon Squad Formation
-PK zone
-Water element
-You have to pass through the land mine to get to the finishing NPC.
-Please prepare yourself with enough dice ticket because the initiating NPC does not allow you to synthesize dice ticket. Neither do they sell it.
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Falzer
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Posts : 19
Join date : 2008-10-09
Age : 36
Location : Msia

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PostSubject: Re: Beehive Guide   Beehive Guide Icon_minitimeSat Dec 06, 2008 4:27 am

Room 26: Controlling life and death
-PK zone
-Earth element
-After taking the mission from the NPC, dig 5boxes to pass the mission
-The only difference when it comes to this digging quest is that there are mobs guarding the box. You can pull the boxes to the corner of the room before going back to dig. Those mobs move really slowly, so you don’t have to afraid of getting hit.
-Beware of PK
Ease of Mission: Easy


Room 27: Real listening room
-Safe zone
-Earth element
-Same as room 7 (Rainbow’s note: However, the little trick taught by me cannot be used here anymore =’( )
-No selling/synthesizing of dice ticket at the initiating NPC.
-Ease: Difficult


Room 28: Real counting the apples
-Safe zone
-same as 5 but there will be more balls for you to count

Tips by bluemagi:
so it seems like there's a standard answer somehow. but only for blue and white balls:

For blue balls
1. If you're given the option 13, 14 or 15, the answer is 14.
2. If you're given the option 14, 13 or 12, the answer is 12.
3. If you're given the option 11, 10 or 12, the answer is 12.
4. If you're given the option 09, 14 or 12, the answer is 12.
5. If you're given the option 08, 12 or 11, the answer is 11.
6. If you're given the option 09, 10 or 11, the answer is 11.


For White balls
1. If you're given the option 10, 09 or 11. the answer is 11.
2. If you're given the option 10, 08 or 11, the answer is 10.
3. If you're given the option 10, 08 or 09, the answer is 10.
4. If you're given the option 11, 10 or 09, the answer is 11.

{Thanks bluey for giving us this piece of information for Room 28.}

Room 29: Real slaughtering ground
-PK zone
-Earth element
-Harder version of Room3

-Uses blood sucking skill for range attackers and melee for melee attackers.
-Ask for help if it’s too difficult


Room 30: Stay alive for 100sec if you’re a man (Rainbow’s side note: Woah, I remember this stupid room’s name. cuz I wasted 30k of my hiero here! And I’m not a “man”, why should I withstand 100sec. sheesh.)
-PK zone
-Water element
-Survival game
-Harder version of room 9
-Attack of mob increases
-Ease of mission: Hard

EternalRein wrote:
for room 9 30 and 47 you can use town scroll when you get into the mob room and will be teleport to room 1. After the 100 seconds is up you will be teleported back to the main 100 seconds room and receive the dice.saves alot of hiero if you can survive the casting period of town scroll


Room 31:
-Same as room 15 and 22
-If you fail to kill the mobs within the time given, you’ll have to start all over again


Room 32: Even more bored
-PK zone
-Water element
-Prison type
-Same as 11, stay there for 5mins


Room 33: Info on monster hunter
-PK zone
-Water element
-Kill 2 mobs in 2min
-Harder version of 21
-If failed to finish in 2mins time you’ll have to restart the whole mission
-Ease of mission: Difficult for non-WF but you can always get into a party to get it done.
{thanks stefanoo7 for informing us that we can get into a party to get it done}


Room 34: Actually I don’t want to leave yet
-PK zone
-Harder version of Room 14
-Attack from the ball mob gets higher
-Ease of mission: Very difficult



Room 35: Fate Diverge
-PK zone
-Water element
-Lottery type
-Advanced version of Room 20. This time you either move forward by 6 or move backwards by 3.


Room 36: Dig till you cry
-PK zone
-Earth mob
-Dig 10 boxes (the advanced version of Room 2 with PK enabled)


Room 37: Very very lucky
-Safe zone
-Earth element
-Pay 200k to pass through. You’ll gain a Daemonic Sundry Parcel that either gives either:
~Dice Voucher - 10 (20%)
~Daemonic Cube Good Card (5%) (rainbow's note: can be sold for 1mil)
~Daemonic Cube Fortune Card (1%) (rainbow's note: can be sold for 5mil)
~Daemonic Omnipotent Card - 2 (14%) (rainbow's note: if i'm not wrong, can be used to synthesize overlord/strength card for now)
~Mirage stone - 3 (60%)

{Thanks xiankai123 for the info!}
{Thanks ray for the room name!}
Room 38: BT version Dragon Squad Formation
-PK zone
-Advanced version of room 25 (the difference is that there is a patrol here and it is immune to injuries)
-Strategy: There will be only 5 patrols that 1hit KO anyone even if you're a WB using tortlen. So, you stick to the wall to let the mob pass. After the mob pass by, walk pass the land mines (rainbow’s note: remember to look for the correct time to pass the land mines. You don’t want to get bombed.) and finish the quest.
-Sale/synthesize of dice ticket is not available at the initiating NPC.

by BlueMagi: BT=Bian Tai=Crazy. Which means that this is the crazy version of Land mines.

{thanks raykhazri for providing the info on the correct no. of patrols♥}


Room 39: You reap what you sowed
-PK zone
-Earth element
-Advanced version of room 24 but this time the boxes are even further apart and PK is enabled.


Room 40: Good or Bad
-Safe zone
-Earth element
-Dig 20boxes
-Gains Platinum Box (rainbow's note: you have to pay 100k. but i got the villain card >:[)
-From PWdatabase, you can either get Daemonic Villian Card (98%) or Daemonic Cube Fortune Card (2%). the fortune card can be sold for 5mil if i'm not wrong. also, the part where they say that the probability is affected by RP.. i think it's pure bullcrap. it depends on luck. XD
{Thanks raykhazri for giving me the links}
{Thanks xiankai123 for telling me the amount we've to pay}


Room 41: 3 unite as 1
-Safe zone
-Earth element
-Either pay to pass or party to kill mobs.
-Harder version of Room 13
VYP3R wrote:
guys if u dont get PIP in 3 party room, just re-log!! and u will get ur pip, as well as any room if u dont get pipe, just re-log, u loose ur buff and ur vigor but u gt ur pip!!


Room 42: same as room 31


Room 43: Unite to defeat the devil
-PK zone
-Earth element
-Kill 1 mob/pay to pass
-Advanced version of Room 16


Room 44: Bomb again
-PK zone
-Earth element
-Advanced version of Room10
-Have to go to room 50 in 10mins to find the NPC to deactivate the bomb.


Room 45: Open sesame
-PK zone
-Earth element
-Advanced version of Room 6
-Lv 100 WR have tried killing that mob for half and hour
-Ease of mission: Very Difficult. Easier for WF of high levels (high level= 100+).

(rainbow's notes: this is really bullshit.. sorry to the person who wrote this guide but i solo'd this dumb thing and got it down in less than 5mins even though im just lv91. half and hour? *roll eyes*)


Room 46: Still not strong enough
-Safe zone
-Earth element
-This time you need another Overlord card (in Room 18 you needed strength card).
-Tips: Buy at least 1 of all cards from the starting point before entering (not in current patch yet i think. you can only synthesize this at the furnace and i'm not sure where to get the mats to synthesize it. so far i see that you can only get it from room 37's reward - Daemonic Sundry Parcel. there's 14% chance of getting that. maybe there are other ways, if you know of other ways, feel free to tell me.)


Room 47: Survive for 100sec if you’re a man (rainbow’s notes: Geez, in the Chinese version, it’s “survive for hundred seconds if you're a hunk”. Erm.. what if I’m a girl? ~_~)
-PK zone
-Earth element
-Survival game
-Harder version of Room 30
-The attacks are harder this time
-Ease of mission: Insanely difficult

special advise for EP:
sxdestinysx wrote:
Room 47 - Survive 100 secs

From an EP point of view.

Before you go inside the room:

- Use a 100 HP Reg. Herb
- Wait about 2 mins for the other herbs to cool down.
- Use Plume barrier
- Talk to the NPC
- You'll attacked by Mobs
- Spam HP Pots, and 4000 HP Reg. Herbs
- Whist Heart Spell
- ( My sleep spell is lv.8 ) - Sleep one attacking mob
- Kill the others
- Hide in a corner, and heal yourself - Sapience Pour, Whist Heart, and Pots.
- The monsters will re-spawn, if one attacks you
- Plume Barrier, Kill

I'm a lv.79 EP, and I'm able to survive room 47 using this method every time.

and more tips.. still for EP though:

acornah1 wrote:


Make sure you have full vigor. Stack whisht heal on yourself and plume barrier before going in. When you teleport in, continue to cast whisht on yourself while you run to the corner of the room by the door. Use galactic storm to 1-hit-KO the little physical mobs that come after you. If you stay in the corner by the door, they'll rarely aggro you again. Keep standing in the corner casting whisht on yourself until the timer is up, and you're done!

EternalRein wrote:
for room 9 30 and 47 you can use town scroll when you get into the mob room and will be teleport to room 1. After the 100 seconds is up you will be teleported back to the main 100 seconds room and receive the dice.saves alot of hiero if you can survive the casting period of town scroll


Room 48: Dig till you cry
-PK zone
-Water element
-Dig 15 boxes for the mission
-Advanced version of Room 36
-Ease of mission: Very Easy


Room 49: Snatch the prize
-Safe zone
-Earth element
-Kill as many mobs as you can within 2mins
-Each mob = 5k EXP and 1k SP
-Don’t be too greedy. If you fail to submit the quest within 2mins, you’ll have to restart all over again from Room 1.
-Ease of mission: Very Easy.. can use AOE to kill them
{Thanks ray for the tips on AOE}


Final destination of fate
-Safe zone
-Earth element
-End point
-Get the reward and go back to the starting point
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Falzer
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PostSubject: Re: Beehive Guide   Beehive Guide Icon_minitimeSat Dec 06, 2008 4:27 am

Exchange of tokens @ Mysterious merchant 131, 861 {Thousand Stream City}

(Rainbow's note: i was lost for a moment. thanks Vael vael for bringing me there. please redeem your kiss reward from Carmen :P}
Click to view the stats of the molder.


Under tab 1

1 Token for 1 dice ticket

Under tab 2
Weapons

6 Tokens for Molder: Heavenly Soulsupressor
20 Tokens for Molder: WindChaser
4 Tokens for Molder: MysticIron Maulder
10 Tokens for Molder: Immerge DrakeSparrow
18 Tokens for Molder: Pronate Triumph
2 Tokens for Molder: VioletStorm Evilward
50 Tokens for Molder: BloodMalefic Duo Axe (aka XueSha)
22 Tokens for Molder: Prophecy Magesabre
3 Tokens for Molder: Aeolian Scud Slingshot
9 Tokens for Molder: Grand Mammoth PoleAxe
20 Tokens for Molder: Solar Armageddon
6 Tokens for Molder: EclipsoMoon Blade
8 Tokens for Molder: SpiritExtinguisher Glove

Under tab 3
Armor

8 Tokens for Molder: Ether Apocalypso Cape
8 Tokens for Molder: Brahma Phleboto Cuisse
25 Tokens for Molder: ThouEido Spirit Acton
6 Tokens for Molder: PirateMonarch Breast Plate
12 Tokens for Molder: Blood Fang's Wristband
10 Tokens for Molder: Cuirass of Sorrow One
55 Tokens for Molder: Wolven Witchlord Cape
8 Tokens for Molder: Skipper's Wristbracer
4 Tokens for Molder: Skipper's Cuisse
20 Tokens for Molder: Pirate's Helmet
24 Tokens for Molder: Dark Chthonic Britches
200 Tokens for Molder: Gauren's Cheif Hide (aka niupi)
2 Tokens for Molder: Dark Chthonic Legharness
25 Tokens for Molder: Enhydrous Nowt's Shell
8 Tokens for Molder: Holy Beast's Cuisse
10 Tokens for Molder: Ashura Legharness

Under tab 4
Jewellery

20 Tokens for Molder: Brahma Phleboto Ring
115 Tokens for Molder: Ether Apocalypso Bijou
5 Tokens for Molder: Thunder Monarch's Sigil
5 Tokens for Molder: Celestial Fox Phylactery
8 Tokens for Molder: DragonShadow Phylactery
130 Tokens for Molder: Demonic Massacre Sash
115 Tokens for Molder: The Ring of LingYun
4 Tokens for Molder: Pirate Monarch Proof
12 Tokens for Molder: SteedPhiz Hierogram
15 Tokens for Molder: The BaneSerpent Sigil
16 Tokens for Molder: Sand Amir's Wrath
6 Tokens for Molder: Thunder Monarch's Sigil

Under tab 5
HH gold mats

45 Tokens for Golden Armor Soul [Material Grade: 80]
40 Tokens for Ancient Snake Spriti [Material Grade: 80]
25 Tokens for Asura Black Pearl [Material Grade: 70]
42 Tokens for Great Ape Glove [Material Grade: 80]
25 Tokens for Archilies Steel Armor [Material Grade: 80]
130 Tokens for Seven Shine's Feel [Material Grade: 90]
42 Tokens for Elf of Seven Shine Strength [Material Grade: 90]
350 Tokens for Ancient Belial's Soul [Material Grade: 90]
80 Tokens for GhostSlave Crust [Material Grade: 90]
130 Tokens for Behemoth Fine Carapace [Material Grade: 90]
84 Tokens for SaintMater Aura [Material Grade: 90]
105 Tokens for Hag Spirit [Material Grade: 99]

(rainbow's note: it seems like you'll still have to pay an amount of money to get your molders. i tried changing for the lv69 light legharness and it cost me 75k)


Woah.. finally finish translating it.. took me 2hrs+ to do it.. =.=
anyone who knows the correct names of all the rooms just tell me kays? =x thanks.
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