Room 1: This is the place you reach upon entering Beehive Adytum.-Safe zone
-Earth element
-Exchanging of the mission emblem for demonic cube.
you can only exchange it once per day. -When you leave the Beehive Adytum, all your dice, strength cards and other cards will be removed from your inventory.
Room 2: Digging of treasure boxes -Safe zone
-Earth Element
-Dig 5 boxes
-Gets the mission from the NPC and starts digging.
-Ease of mission: Easy
Room 3: Slaughtering Ground-Safe zone
-Earth element
-Kill 5 mobs
-Gets the mission from the NPC and starts killing.
-The mobs will melee you if you are close enough and use magic attack for range attackers.
-Ease of mission: Normal
Room 4: Killing the Moles (Rainbow’s side note: eh.. it sounds weird.)
-Safe Zone
-Earth element
-Kill 10 mobs
-Gets the mission from the NPC and starts killing.
-The mobs are all [?] level but are relatively easy to kill.
-Slow spawn rate though.
-Ease of mission: Easy
Room 5: Counting the Apples -Safe zone
-Earth element
-Count the apples (those balls in the sky) to answer questions
-Ease of Mission: Depends on your ability to count (this answer is by rainbow :
p)
Room 6: Open sesame -Safe zone
-Earth element
-The first room without NPC: you’ll only see a mob that does very low damage on you (but it’s got high defense).
-Defense skill does not work at all. (Rainbow’s side note: WF’s bramble array will not reduce 75% damage here.)
-Okay, so i just went through this part and decided to correct on this. Their damage on you is crap. you get damage penalty as though you're killing a HH boss. but it hits really low on lv9x prolly only low 2 digits. only pets do not have damage penalty too. (on pet skills cuz the damage is really low).
-Once the mob is killed, everyone in the room can talk to the NPC.
-Players with HH90 armor +3 will need at least half an hour to kill the mob (if they solo). (rainbow's note: as for this, i'm a lv91 WF atm. along with a lv8x WB, lv6x WF we took down this mob in less than 5mins. (the mob looks like a dark eye).
-If there are many players, it will make this round easier to pass.
-Ease of Mission: Hard. It’s a nightmare for low level players (rainbow's side note: i don't think so. unless you're in the room all alone and you're lv40).
Room 7: Listening Room:-Safe zone
-Earth element
-You’ve to pass through a bunch of mobs
-There are two types of mobs here. One of the will agro you and the other will not.
-Those which will agro you will make some kind of noise while those that will not agro will not make any noise
-If you here noises when you’re about to pass through, you can change your route to avoid dying.
-WF can use their pets to scout for a safe path before starting.
-When you’re doing this room, switch off the background music (bgm) and max the sound effects to hear the noise the mobs might be making.
-There are rumors that the 1st lane on the left is safe to pass.
-The quest initiating NPC in this room does not allow you to synthesize dice ticket (the quest completing NPC does). So it’s better for you to bring enough tickets to avoid having to do this twice.
-Ease of Mission: Hard
(Rainbow’s side note: for this room, you can stick to the wall. when you get teleported to that room, you appeared at a corner right? if you walk straight, you'll see the NPC. after talking to it, go back to the spot where you spawned and this time turn left. it's a longer route to the NPC but remember, stick to the wall!)
Room 8: Kind or Evil-Safe zone
-Earth element
-Dig 20 boxes
-Have to give 100k to initiate the mission.
-After finishing the mission you’ll get a box. There are two kinds of cards you might get. Either the villain card which can be NPC’d for 1 gold or the other card which allows you to NPC it at 1mil.
Room 9: Stay alive for 100sec-Safe zone
-Earth element
-Survival game
-If you can hold out for 100sec, you’ll get tp-ed to a place with the finishing NPC
-There will be a ball in the middle of the room that will keep damaging you. It’s got “ignore injury” and “ignore defense” status (rainbow’s side note: which means bramble array or other stuff are not useful here too:
P)
-If you’re a MG/EP, you can heal yourself to survive this room
-There are people who’ve stayed in the room for near 100sec before taking the mission. After taking the mission, they will run to a corner and hide.
-This is because, after 100sec, the mob will not target you anymore. So, as long as you stay in the corner and no one enters the range, the mob will not hit you.
-Ease of mission: Normal
{by xiankai123: i discovered that no matter how far away i was, as long the center range mob was ATTACKING someone, i would still get hit. however, after that person left, i was out of range and the centre mob had 'no one' to hit, so i was safe.}
- VYP3R wrote:
Method 1: before u talk to NPC that teleport u inside "pain room" wait for 1 other member to be here too try to party him and let him go inside room, start counting immediatly, as u count to 90seconds, go IN!!! u wait for 10 sec near wall, take a little dmg and when he teleports out u are near wall and middle mob WONT HIT U !!! this works for any 100sec room!! this is IF the person inside doesnt die hehe!!
Method 2: this one is funny tho efficient! play in window mode, and open ur task manager as well, go talk to NPC and then when u are inside go fast to a corner!! after that switch to task manager END PROCESS (this means u end process of perfect world game) and quickly log again ( use FORCE LOG ) when u will log, u will be safe in a corner, and middle mob wont hit u or other mob wont hit u!! safe!! also PRAY that no person enters while u stay and wait 100sec :: cuz if one enters.... then middle mob start hiting again
- EternalRein wrote:
- for room 9 30 and 47 you can use town scroll when you get into the mob room and will be teleport to room 1. After the 100 seconds is up you will be teleported back to the main 100 seconds room and receive the dice.saves alot of hiero if you can survive the casting period of town scroll
Room 10: (it’s something like “Explosion room”)-Safe zone
-Earth Element
-Bomb
-Mission succeed after finishing your mission at the NPC
-You have to get to room 17 and 22 in 10mins time to get the NPC to remove the bomb. Else, the bomb will goes off and you’ll die and get back to the starting point.
-Ease of Mission: depends on your speed. If you’re a hell WF with dark fox transform, it should be easy isn’t it? If you’re an EP…
Room 11: Bored -PK zone
-Earth element
-Prison type
-Find the NPC to get the mission
-Wait for 3mins but be careful not to get PK’d by anyone. (Rainbow’s note: But who will want to PK you when it’s not required? Unless it’s people who’re KOS-ing you…)
-Ease of Mission: Easy. Unless you’re being KOS-ed by the whole server
Room 12: Fate Diverge -Safe zone
-Earth element
-Lottery type
-Get the mission from the NPC
-You’ll either get a die that allows you to move forward by 2 or move backwards by 1 (in terms of room no. of course)
-Ease of Mission: Easy
Room 13: 6 people working together -Safe zone
-Earth element
-You either pay money or you party up with 6 people to finish this room.
-If you chose the partying part, you’ll have to kill a monster together to pass the quest.
-Ease of mission: Unknown. Not sure about the strength of the mob.
Room 14: I don’t want to leave yet (Rainbow’s note: This is the original name I think.)
-PK zone
-Earth element
-One player has to die (either to the mob in the middle that keeps attacking you or get PK’d)
-After one of the player died, the mob in the middle will be replaced with a NPC. And everyone in the room (who has yet to die) can complete the quest.
-Ease of mission: Depends on how crowded that room is. Imagine waiting there for a few hours for someone to get in...
(Rainbow's note: There are rumors that killing of pet/running toward the ball works. but in fact it does not work. it's been tested personally by me.)
Room 15: Mystery Envoy -Safe zone
-Earth element
-Time limit of 1min to finish killing as many mobs and pass it to the NPC. If you exceed 1min, the mission will fail.
-Every kill will allow you to get 1 secret token
-Submit the mission after killing 5 of them because the re-spawn time is more than 1min.
-Ease of mission: Depends on the number of players in the room
Room 16: Unite to defeat the devil-Safe zone
-Kill 1 mob or pay to pass
-Get the mission from the NPC: either
*Mission 1: kill 1 mob (party is allowed)
*Mission 2: pay to leave
Room 17: same as room 8Room 18: Not strong enough -Safe zone
-Earth element
-Need 10 strength cards.
-Either buy it from the furnace at the starting price before you begin this or buy it from the players nearby (Rainbow’s note: Oracle’s price for the strength card when you are inside the room is around 200k)
-Ease of mission: Easy
Room 19: Happy Robber-Safe zone
-Earth element
-The only room that doesn’t require you to give dice ticket
-The mission here is to rob the NPC.
Room 20: Fate Diverge -Same as room 11. but this time you either move forward by 4 or move backward by 2.
Room 21: Monster hunter -Safe zone
-Earth element
-You have 2mins to kill 2 mobs
-The mobs are hard to kill and they cast the blood suc
king skill if you’re range (as usual, melee when in the melee range).
-If you’re really not strong enough, get someone to help out.
-Ease of Mission: Difficult
tips for EP as usual:
- sxdestinysx wrote:
Blood sucking Mobs - Kill in 2mins time
- Lower one to low health ( 25% HP left on the mob )
- Sleep
- Run to the NPC!
- Grab the Quest
- The Mob will wake up by then, and arrgo to you.
- Kill
In the end, it'll save you at least 20-30secs or even more.
if you're a WF, you can do something like this too. get the mob's life to like last 10%. make your pet stop hitting and follow you. on crustaceous and then talk to the NPC to get the quest. the mob will most like follow you.
Room 22: same as room 15 Room 23: Hard to differentiate between the real and the fake -PK zone
-Earth element
-Kill 1 mob
-There are a few similar looking mobs at a room. You have to kill one of them. If you’re lucky, you get the one that’s got a short live. Else you get one that’s harder to kill.
-Beware of PK
- dunstanlim wrote:
- Room 23: Hard to differentiate between the real and the fake
This room is one of the annoying rooms where you have a really slim chance is getting the easy kill mob. However, slim doesn't mean impossible, especially when you can try to find out LOTS and LOTS of times. Do this by executing the mission, teleport to the room, try out on one of the mobs (it's preferred that you remember where did that mob stand before u hit it) and if that's not the mob that you want, go back to the NPC and tele back to main room.. and BACK AGAIN to try the other mobs ^^
Hope this helps. Good Luck!
Room 24: trickster box-Safe zone
-Earth element
-You have to dig a certain amount of boxes and the amount is determined by the previous player who finished the quest already.
-You can choose whether you want the next player to dig 5, 20 or 100 cards (Rainbow’s note: but please, be nice and choose 5cards ya? I was lucky that I only have to dig 5 of it. Thanks Wen. I saw the message that you were the player before me. Death@@ had to dig 100cards I think. LOL.)
Room 25: Dragon Squad Formation-PK zone
-Water element
-You have to pass through the land mine to get to the finishing NPC.
-Please prepare yourself with enough dice ticket because the initiating NPC does not allow you to synthesize dice ticket. Neither do they sell it.